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Changing Times in
Toyland Plunging Profits and the
Future of Fun

Every February the Toy Association
Industry holds the world's largest and most important toy trade
show. Some of the toys showcased at this event become the hot
sellers of the following December, but things just aren't what they
used to be in Toyland. The numbers haven't all been crunched yet,
but unlike in previous years, no one toy for 2003 has emerged on
top.
Figuring out what toy will reign supreme in any one
season can be elusive. Many factors influence the success of a toy
including things such as: play value, advertising, in-store
exposure, societal influences and availability. In the end, it is a
combination of factors that lead to the success of a hot
seller.
Measuring the Media
It's a fact that media advertising
creates unrealistic consumer demand and at times creates a buying
frenzy that causes adults to go to incredible lengths to get their
child the “in demand” toy of the moment.
Colleen McMillan,
Communications Manager for the Toy Industry Association (TIA),
explains, "It's the parents who buy the toys, but they often do so
under the direction of children. Kids are a tough audience and hard
to figure out because there are so many influences out there. Take
fashion dolls, for example, it's not just about a doll, it's about a
lifestyle that is projected through the media...advertising,
television and movies."
Pam Danziger, President of Unity
Marketing agrees. She feels, "Though adults are the buyers of toys,
much of the toy business is driven by what's on TV, and that in turn
is influenced by how much money is thrown against the advertising.
All this can create an artificial phenomenon, a kind of toy
craving."
Entertainment and Licensing: Other strong
influences on the toy industry today are children's entertainment
and licensing. It's no secret that kids qualify as big business for
advertisers. A recent press release from the Canadian Toy Testing
Council stated that the fastest growing advertising trend is the
cross-market merchandising of toys with movies, cartoons and
television shows. It seems inevitable that when a new movie is
released there will be a whole line of toys to go with it. In
effect, the advertising campaign is launched for the toys in the
guise of a movie.
Changing
Times One of the biggest societal
influences today is the digital revolution. There's no question that
technology influences every facet of the development and marketing
of toys. The National Retail Federation's spokesperson Ellen Tolley
says, "More and more, the toys of today are electronic gadgets. Kids
are embracing technology. It's not about Barbies anymore."
Children grow up faster than they did 25 years ago. They
look more mature and are worldlier at younger and younger ages. One
of the most challenging missions of the toy industry is to determine
what will capture the attention of today's kids. It has become more
difficult to keep kids in the toy aisle after a certain age, as
children develop a guise of “mature” tastes at a younger age as they
choose cosmetics, clothes and electronics over traditional toys.
Child development experts stress that despite appearances, a child
is still a child, and a toy that allows kids to discover and explore
is the true essence of the toy industry.
Shifting Definitions So
what then defines a toy? According to Webster, it is, "something for
a child to play with." Webster further defines play: "To engage in
sport or recreation: frolic, and: to move aimlessly about." Ellen
Tolley (NRF) thinks that the definition of a toy has changed. She
says, "The new definition for toys is electronic gadgets." Colleen
McMillan (TIA) supports her remarks. She says, "Many new toys today
have electronic chips. Kids expect to do something with a toy. It
has to be interactive."
There's no doubt that the technology
associated with toys for kids of all ages, tots to teens will
continue to evolve. Pam Danziger (Unity Marketing) says, "Kids don't
have to learn about technology; they are born into it and view it as
a normal part of their every day lives. Toys need to prepare kids
for the life they are going to face. Interactive toys are the future
of the toy industry and the technology associated with toys will
continue to be front and center."
Smart Toys: “Smart”
toys integrate technology and play combined with learning. Toys like
are becoming more and more important within the context of the toy
industry. A prime example is LeapPad by LeapFrog. This educational
toy designed to help kids read, was the best-selling product during
the 2000 holiday season. The element of interactive play connected
with a positive outcome of learning is a combination that appeals to
both parents and the children who cue their parents’ shopping
sprees.
Lifestyle Trends: Lifestyle trends are going to
influence future trends in toys too. Colleen McMillan (TIA) offers
an example when she says, "The Bratz fashion doll targets 'tweens'
and is as much about a lifestyle (fashion) trend as it is about
playing with dolls."
Continuity and Product
Loyalty: McMillan also points out that Fisher Price's Hokey Pokey
Elmo doll enjoyed a great deal of popularity in 2003, and that for
three years in a row a different Elmo has been very popular. This
may indicate a trend towards continuity and product loyalty.
Traditional Toys: Ellen Trolley (NRF) states, "Even
though technology is changing the shape of the toy industry, and
electronics are big and will continue to grow, kids still want
traditional toys." Colleen McMillan echoes the same idea when she
says, "Though the number of toys involving electronics is
increasing, it doesn't mean that classic toys won't remain popular.
Board games, teddies, red wagons and other traditional toys will
always be in demand."
The Future
of Fun The legendary FAO Schwarz retail
chain is stumbling and Toys "R" Us is sinking. So, what's happening
to toy retailing?
For generations, the old FAO Schwarz
functioned as a kind of toy museum, where kids could come and ogle
massive teddy bears, thousand-dollar toy cars, and intricate toy
train set-ups. Pam Danziger (Unity Marketing) says, "The problem
with FAO is that it didn't maintain and live up to its branding
strategy. It moved out of its niche luxury market and went mass
market by becoming a chain. It's the mass market that crushed FAO."
Danziger maintains that there's still a niche for the luxury toy
market, and FAO shouldn't have changed its position.
Toys “R”
Us is a different story, and industry experts don't agree on the
reason for the giant retailer's woes. Danziger (Unity Marketing)
says, "The shopping experience at Toys "R" Us is crappy, so it's not
just about price." Whereas Ellen Tolley (NRF) claims it really is
about price. She notes that the NRF's research indicates that people
shop on price. "The first thing shoppers consider is price and they
are looking for a deal. Consumers are willing to sacrifice customer
service and other things to get the best price," says
Tolley.
In 1998 Wal-Mart overtook Toys "R" Us as the nation's
biggest toy seller and industry analysts are indicating that the gap
has widened this season. Wal-Mart stores are able to sell toys at
rock-bottom prices and make up the profit on other items. Wal-Mart's
strategy is simple, spokeswoman Karen Burk said: "We strive to be
the low-price leader." In a move that took Toys "R" Us and the rest
of the industry by surprise, Wal-Mart cut prices on more than a
dozen popular toys in mid-October 2003, a month earlier than normal,
further challenging ailing toy retailers.
According to Jim
Silver, publisher of Toy Wishes magazine, “Wal-Mart’s pricing
strategy crated deflation in toy prices, killing profit margins for
other retailers.” Data from MasterCard Advisors, a unit of
MasterCard International, indicates that toy sales at toy stores
slipped 7.7 percent compared with last year.
Danziger (Unity
Marketing) advises retailers, "You can't compete with Wal-Mart on
price. The only way to compete is to add new value." Danziger notes
that people shop for emotion, that it's all about experience, and
retailers need to create something special. She says, "The trick is
to bring the magic of Times Square to the mall." In giving advice
for the future she quotes words spoken by hockey super star, Wayne
Gretzky: "All the other players skate to where the puck is, but I
skate to where the puck is going." Danziger echoes the same concept,
"Retailers, need to anticipate where the consumer is going and get
there first," she says.
Colleen McMillan (TIA) concurs. She
feels, "Trends are changing to focus on the shopping experience, not
necessarily price. Retailers need to find a niche and offer
something different."
The Toy Industry Association used to
make predictions every February about the next holiday season's hot
sellers. But Colleen McMillan says, "We don't make predictions
anymore. Things change so quickly it's very hard to predict
accurately." Her advice to retailers for the future? "I would
emphasize the need for variety. When there are no hot sellers, there
is always a need for basic traditional toys that still provide solid
play value."
Tolley of the National Retail Federation sums it
up by cautioning retailers. "In today’s retail environment,
predictions for the toys that tomorrow's kids want can't necessarily
be made based on what yesterday's kids wanted." • |
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